Airtius: Tangible Embodied Space for Pilots-Systems Interaction

Project members: ENAC, ISAE, Astrolab, Ingenuity i/o and Intactile Design.
Date: 2016 – 2020

AIRTIUS is a multidisciplinary project, with fundamental and applied components, which aims to address the needs of industrial technological development of pilots-systems interfaces in aircraft cockpits while ensuring aviation safety. The project is funded by the French National Research Agency (ANR) and the Fondation de Recherche pour l’Aéronautique et l’Espace (FRAE)

The AIRTIUS consortium brings together five partners: two academic partners and major aeronautical schools in France, ENAC (Ecole Nationale de l’Aviation Civile) and ISAE (Institut Superieur de l’Aeronautique et de l’Espace) and three industrial partners, innovative SMEs of the future french southwestern Region (Midi-Pyrénées / Languedoc-Roussillon): Astrolab, Ingenuity i/o and Intactile Design.

The key scientific objective

The key scientific objective of the project is to develop and evaluate this hypothesis through the exploration of mixed interactive systems for the cockpit. We will focus on haptic, tangible and organic technologies. Haptic improves touch screens by providing tactile feedbacks (vibration, pressure, texture information) which stimulate the mechanoreceptors of the fingertip. Tangible interactions add a proprio-kinesthetic dimension and can increase mutual awareness. Finally, organic user interfaces, which shapes are dynamically chosen so as to better support the needs of the user interface, will bring an answer to an inherent constraint in the cockpit: avoiding the presence of loose objects.


Alma Cantu, Jean-Luc Vinot, Catherine Letondal, Sylvain Pauchet, Mickael Causse. Does folding improve the usability of interactive surfaces in future airliner cockpits? An evaluation under turbulent conditions and varying cognitive load. 32ème Conférence internationale francophone sur l’interaction homme-machine (IHM’21), Apr 2021, Metz, France

Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet, Sébastien Leriche. Exploring a touch-based flight control panel for pilots using tangible design principles. 8th International Conference on Air Transport – INAIR 2019 GLOBAL TRENDS IN AVIATION

Jean-Luc Vinot, Sylvain Pauchet, Catherine Letondal. Interfaces pilotes-systèmes tactiles des cockpits aéronautiques : risques majeurs potentiels pour la sécurité aérienne et apports possibles des TEI (Tangible Embodied Interaction). Entretiens de Toulouse, Apr 2019, Toulouse, France

Sylvain Pauchet, Jean-Luc Vinot, Catherine Letondal, Alexandre Lemort, Claire Lavenir, Timothée Lecomte, Stéphanie Rey, Valentin Becquet and Guillaume Crouzet, Multi-plié: a Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration. CHI 2019, May 2019, Glasgow, United Kingdom.

Sylvain Pauchet, Catherine Letondal, Jean-Luc Vinot, Mickael Causse, Mathieu Cousy, Valentin Becquet, Guillaume Crouzet. GazeForm: Dynamic Gaze-adaptive Touch Surface for Eyes-free Interaction in Airliner Cockpits. DIS 2018, Designing Interactive Systems, Jun 2018, Hong-Kong, China. 2018

Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet, Caroline Boussiron, Stéphanie Rey, Valentin Becquet, Claire LavenirBeing in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits. TEI 2018 12th International Conference on Tangible, Embedded and Embodied Interactions, Mar 2018, Stockholm, Sweden. 〈DOI: 10.1145/3173225.3173229〉

Jean-Luc Vinot, Catherine Letondal, Sylvain Pauchet, Stéphane Chatty. Could tangibility improve the safety of touch-based Interaction? HCI-Aero 2016, International Conference on Human-Computer Interaction in Aerospace, Sep 2016, Paris, France. ACM

Sylvain Pauchet, Catherine Letondal, Jean-Luc Vinot. System and method for modulation of control interface feedback – France, Patent n° : EP17306543. 2018

Project website:

Equipe Informatique Interactive.
7 avenue Edouard Belin.
31055 Toulouse Cedex 4
Tél. : +33 5 62 17 40 19
Better understand the interaction phenomenon and master the design of more efficient interactive systems.